This page hosts XMLs for common games that you can be used to do some game modification testing. They should go directly in the /riivolution folder on your SD card or USB drive.
How To Download and Use Texture Hacks On SSBB Just Email Me at [email protected] or This Here Youtube account, With any Questions. Or Comment Or Leave.
Super Smash Bros Balanced Brawl unofficial hack updates game from SD card - Video Games Blogger says: April 19, 2010 at 2:34 pm unofficial Super Smash Bros. Brawl hack known as the “Balanced Brawl fix” is now available to download for those willing to unofficially update their. Welcome to the Kitty Corp: Meow Mix Texture Gallery for Super Smash Bros. This site contains every texture that has been displayed and is available for download at the KC:MM forums. If you want to contribute or comment on these textures, please click on the forum link in the sidebar, sign up, and start posting! Re: Texture Hacks? I like to use legit texture hacks already in the game, if I think a character looks like a desired character with a certain color scheme, I just pretend. All dates in (PST) time. These are Texture hacks for New Super Mario Bros Wii. Use them via Riivolution or ISO file replacement. I do my best to take in-game screenshots for the icons so you can see the actual texture, but since the game has no camera function, I can’t zoom in on some characters like Yoshi, so I have to get an image from the web and edit it as.
NOTE: These XMLs do not do anything on their own; you must supply the content for patching. If you are looking for a game hack to just download and play, check out our Hacks page instead.Another quickstart way of using Riivolution is to check out the list of servers you can connect to.
To use these, right-click and save link as.
1All Games
4Super Smash Bros. Brawl
All Games
Ocarina Codes
This XML package can be used to run your Ocarina codes just as you have been using them with Gecko OS, in /codes/GAMEID.gct.The XML no longer requires you to change GAMEID as it now uses the info from the disc inserted to get the name for the loaded gct.
NOTE: For Super Smash Bros Brawl, many code sets are larger than the default allowed size for Ocarina codes, and will require a special XML to work properly. That's not to say this package doesn't work for Brawl, but large sets like Brawl+ or Brawl- require a specific XML to work.
Redirected Savegames
This XML can be placed on a device to redirect all of your savegames at once. It will store them in the /riivolution/save folder when enabled. It can be used if you wish to play a game and store all your saves on SD/USB rather than on your Wii.
Mario Kart Wii
This XML will load any files made for Mario Kart Wii. Simply place your files in the /mkw folder (ex: SD:/mkw/farm_course.szs).
New Super Mario Bros. Wii
This can be used to try out levels made with the Reggie! Level Editor.Place your levels directly in the /nsmb folder on your SD card. For example, if you wanted to replace the level 1-1, the file on your SD card should be /nsmb/01-01.arc
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A tutorial on how to use this with Reggie! can be found here.
Super Smash Bros. Brawl
This can be used to try out stage and character mods, any files to replace go in /ssbb
File Replacement Code Support
For those who already have been using the file replacement codes for Brawl, you can use this XML to seamlessly use your folders that are already set up in /private. Works for all regions.
Note that currently this XML will not replace some files, as they are named differently with the file code than what's on the disc. Textures should work, but you'll find that some files will not.
Tatsunoko vs. Capcom
This XML can be used to try out modifications to Tatsunoko vs. Capcom, such as music replacements. Files should go in /tvc
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Super Mario Galaxy
This XML can be used for testing out any stage mods for Super Mario Galaxy in the .arc file format. Files go into /smg.
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Version 2: 5/14/2020 Here are the additions in the new update…
Bridge Zone (Mushroom Kingdom) now has custom textures and models. (note: The warp pipes and POW blocks have been removed). Melody synth volume in the music has been turned down.
Special Stage (Yoshi’s Stage, multi and 1p) now have custom textures and models.
Casino Night Zone (Saffron City) now has custom textures and models. (note: The moving platforms have been disabled and the pokemon spawn offscreen, it’s necessary to keep them or the level crashes)
Hidden palace music from Sonic 2 added to Character bios and VS record screen
Buggy textures have been worked out in a few levels
Some levels have been re-optimized for better four-player performance
- Version 1: 4/27/2020 Thanks to the efforts of the amazing N64 hackers who developed the “goldeneye setup editor”, ownsoldier has been able to put his very limited hacking skills to work to cook up this mod that recreates SONIC 1 levels and music in SSB64. Ownsoldier has reworked every possible level that he could without causing the game to crash or glitch on emulator AND ON CONSOLE (Everdrive 64 version 3.0). That means that all model poly-counts, textures, and music are kept within their respective boundaries to keep the framerate and processing speed consistent with the original game, some stages have even slightly improved performance. ALL the custom music has been reworked BY HAND down to every instrument and every note.
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List of Changes:
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New title splash screen
New menu background and music from Sonic 2 competition results
Player select music from Sonic 2 options screen
All stage select images and text reworked to fit each level:
Peach’s Castle is now Green Hill Zone
Congo Jungle is now Spring Yard Zone (includes barrel hazard)
Planet Zebes is now Marble Zone (includes rising lava hazard)
Hyrule Castle is now Labyrinth Zone (includes tornado hazards)
Yoshi’s Island only includes the Special Stage background and music
Sector Z is now Scrap Brain Zone (includes arwing hazards, wish models could be changed to badniks!)
Kirby’s Dreamland is now Star Light Zone (includes wind blowing hazard)
Saffron City only includes Sonic 2’s Casino Night background and music
Mushroom Kingdom only includes Bridge Zone background and music (from the Sega Game Gear game Sonic 1)
Starman item has Sonic 1’s invincibility music
Hammer item has Sonic 2’s Super Sonic music
New results screen background and music
Single player levels changes:
Break targets and board platforms have special stage background and music
New music for all completion and fail results screens
Fighting Polygon Stage is now the Battlefield version of Scrap Brain
Metal Mario Stage is now Scrap Brain Act 3 with Boss music
Master Hand Stage has Final Zone background and music